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AAAI
2010
15 years 5 months ago
G-Optimal Design with Laplacian Regularization
In many real world applications, labeled data are usually expensive to get, while there may be a large amount of unlabeled data. To reduce the labeling cost, active learning attem...
Chun Chen, Zhengguang Chen, Jiajun Bu, Can Wang, L...
ICSE
2003
IEEE-ACM
16 years 4 months ago
Quantifying the Value of Architecture Design Decisions: Lessons from the Field
This paper outlines experiences with using economic criteria to make architecture design decisions. It briefly describes the CBAM (Cost Benefit Analysis Method) framework applied ...
Mike Moore, Rick Kazman, Mark Klein, Jai Asundi
GRAPHITE
2003
ACM
15 years 9 months ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion
ACMDIS
1997
ACM
15 years 8 months ago
A Case Study in Interactive Narrative Design
The paper describes lessons learned about the design of a form for interactive narrative. The lessons are based on an initial prototype and have ramifications for both a next-step...
Carol Strohecker
IIE
2006
121views more  IIE 2006»
15 years 4 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff