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» Learning for Evolutionary Design
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CW
2003
IEEE
15 years 10 months ago
Virtual Spaces as Artifacts: Implications for the Design of Educational CVEs
Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create a...
Ekaterina Prasolova-Førland
IWEC
2004
15 years 6 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
83
Voted
ICHIM
2001
91views more  ICHIM 2001»
15 years 6 months ago
A View on the Design of Usable Museum Appliances
This paper poses the problem of designing Museum Appliances (MA), which are usable, i.e. easy to learn and easy to use. A recently proposed model of multimedia Human Computer Inte...
Piero Mussio, Augusto Celentano
TOPNOC
2008
15 years 4 months ago
Constructive Alignment for Teaching Model-Based Design for Concurrency
"How can we make sure our students learn what we want them to?" is the number one question in teaching. This paper is intended to provide the reader with: i) a general a...
Claus Brabrand
ICML
2000
IEEE
16 years 5 months ago
Combining Reinforcement Learning with a Local Control Algorithm
We explore combining reinforcement learning with a hand-crafted local controller in a manner suggested by the chaotic control algorithm of Vincent, Schmitt and Vincent (1994). A c...
Andrew G. Barto, Jette Randløv, Michael T. ...