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» Learning for Evolutionary Design
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GECCO
2003
Springer
15 years 10 months ago
Dynamic Maximum Tree Depth
We present a technique, designated as dynamic maximum tree depth, for avoiding excessive growth of tree-based GP individuals during the evolutionary process. This technique introdu...
Sara Silva, Jonas Almeida
ICCBR
2003
Springer
15 years 10 months ago
SOFT-CBR: A Self-Optimizing Fuzzy Tool for Case-Based Reasoning
A generic Case-Based Reasoning tool has been designed, implemented, and successfully used in two distinct applications. SOFT-CBR can be applied to a wide range of decision problems...
Kareem S. Aggour, Marc Pavese, Piero P. Bonissone,...
EH
2000
IEEE
168views Hardware» more  EH 2000»
15 years 9 months ago
The GOLEM Project: Evolving Hardware Bodies and Brains
The GOLEM project is an attempt to extend evolutionary techniques into the physical world by evolving diverse electro-mechanical machines (robots) that can be fabricated automatic...
Jordan B. Pollack, Hod Lipson
ICRA
2000
IEEE
86views Robotics» more  ICRA 2000»
15 years 9 months ago
A Minimally Actuated Hopping Rover for Exploration of Celestial Bodies
: This paper describes a minimalist hopping robot that can perform basic exploration tasks on Mars or other moderate gravity bodies. We show that a single actuator can control the ...
Eric Hale, Nathan Schara, Joel W. Burdick, Paolo F...
210
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GI
2009
Springer
15 years 8 months ago
Strategic Interaction Definition Language
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
Rustam Tagiew