A marking menu is designed to allow a user to perform a menu selection by either popping-up a radial (or pie) menu, or by making a straight mark in the direction of the desired me...
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, pr...
In active learning based music retrieval systems, providing multiple samples to the user for feedback is very necessary. In this paper, we present a new multi-samples selection st...
Adaptive Hypermedia (AH) can offer a richer learning experience, tailored to students’ needs. However, authoring of AH is complex. Several models and systems have been developed...
Maurice Hendrix, Alexandra I. Cristea, Craig Stewa...