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CHI
2004
ACM
16 years 5 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
EICS
2009
ACM
15 years 8 months ago
Plug-and-design: embracing mobile devices as part of the design environment
Due to the large amount of mobile devices that continue to appear on the consumer market, mobile user interface design becomes increasingly important. The major issue with many ex...
Jan Meskens, Kris Luyten, Karin Coninx
GECCO
2006
Springer
161views Optimization» more  GECCO 2006»
15 years 8 months ago
Innovization: innovating design principles through optimization
This paper introduces a new design methodology (we call it "innovization") in the context of finding new and innovative design principles by means of optimization techni...
Kalyanmoy Deb, Aravind Srinivasan
140
Voted
IIE
2007
73views more  IIE 2007»
15 years 5 months ago
Exploiting Open-source Projects to Study Software Design
This article presents an approach to using open-source tools and open-source projects to add realistic and practical examples to a course on software design in a professional maste...
Christopher P. Fuhrman
134
Voted
SIGSOFT
2005
ACM
16 years 5 months ago
Information hiding interfaces for aspect-oriented design
The growing popularity of aspect-oriented languages, such as AspectJ, and of corresponding design approaches, makes it important to learn how best to modularize programs in which ...
Kevin J. Sullivan, William G. Griswold, Yuanyuan S...