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» Learning for Evolutionary Design
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2003
ACM
15 years 10 months ago
Communities of action: a cognitive and social approach to the design of CSCW systems
Most current theories about collective cognitive activities in limited groups apply to structurally closed co-operative situations Here we propose to work in the framework of inte...
Manuel Zacklad
162
Voted
ACMDIS
2008
ACM
15 years 7 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
IJCAI
2007
15 years 6 months ago
Augmented Experiment: Participatory Design with Multiagent Simulation
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
Toru Ishida, Yuu Nakajima, Yohei Murakami, Hideyuk...
ISPE
2003
15 years 6 months ago
A collaborative knowledge management system for concurrent design and manufacturing
ABSTRACT: Knowledge systems for scientific and engineering endeavors must be able to insure the accuracy, completeness, and validity of their contents. When designed as such, these...
A. H. Liszka, William A. Stubblefield, Stephen D. ...
AIEDU
2006
89views more  AIEDU 2006»
15 years 5 months ago
Learner Centred Design in the Adventure Author Project
Involving stakeholders at an early stage of learning environment design enables researchers to base a system around the needs of learners. By working directly with learners, resear...
Seth Goolnik, Judy Robertson, Judith Good