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TAOSD
2010
14 years 12 months ago
Aspect-Oriented Design with Reusable Aspect Models
The idea behind Aspect-Oriented Modeling (AOM) is to apply aspect-oriented techniques to (software) models with the aim of modularizing crosscutting concerns. This can be done with...
Jörg Kienzle, Wisam Al Abed, Franck Fleurey, ...
CHI
2011
ACM
14 years 8 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
273
Voted

Book
747views
17 years 1 months ago
Data Structures and Algorithms with Object-Oriented Design Patterns in C++
"This book is about the fundamentals of data structures and algorithms--the basic elements from which large and complex software artifacts are built. To develop a solid unders...
Bruno R. Preiss
CHI
2009
ACM
16 years 5 months ago
Designing CALLY, : a cell-phone robot
This proposal describes the early phase of our design process developing a robot cell-phone named CALLY, with which we are exploring the roles of facial and gestural expressions o...
Ji-Dong Yim, Christopher D. Shaw
SIGCSE
2009
ACM
151views Education» more  SIGCSE 2009»
16 years 5 months ago
A CS unplugged design pattern
"Computer Science (CS) Unplugged"is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use o...
Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, ...