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GECCO
2005
Springer
139views Optimization» more  GECCO 2005»
15 years 11 months ago
Event-driven learning classifier systems for online soccer games
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is t...
Yuji Sato, Ryutaro Kanno
KES
2005
Springer
15 years 11 months ago
User Preference Learning for Multimedia Personalization in Pervasive Computing Environment
Pervasive computing environment and users’ demand for multimedia personalization precipitate a need for personalization tools to help people access desired multimedia content at ...
Zhiwen Yu, Daqing Zhang, Xingshe Zhou, Changde Li
HICSS
2003
IEEE
90views Biometrics» more  HICSS 2003»
15 years 11 months ago
Supporting JIGSAW-Type Collaborative Learning
JIGSAW is a well-known technique for collaborative learning. Students typically use it in a face-to-face setting without computer support. This paper describes a Webbased tool for...
Tania Gallardo, Luis A. Guerrero, César A. ...
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ECML
2006
Springer
15 years 10 months ago
Bayesian Active Learning for Sensitivity Analysis
Abstract. Designs of micro electro-mechanical devices need to be robust against fluctuations in mass production. Computer experiments with tens of parameters are used to explore th...
Tobias Pfingsten
ECML
2006
Springer
15 years 10 months ago
Margin-Based Active Learning for Structured Output Spaces
In many complex machine learning applications there is a need to learn multiple interdependent output variables, where knowledge of these interdependencies can be exploited to impr...
Dan Roth, Kevin Small