Sciweavers

5114 search results - page 454 / 1023
» Learning for Evolutionary Design
Sort
View
MMS
2010
15 years 5 months ago
Asynchronous reflections: theory and practice in the design of multimedia mirror systems
-- In this paper, we present a theoretical framing of the functions of a mirror by breaking the synchrony between the state of a reference object and its reflection. This framing p...
Wei Zhang, Bo Begole, Maurice Chu
ECTEL
2007
Springer
16 years 1 months ago
An Information Architecture for Validating Courseware
Abstract. Courseware validation should locate Learning Objects inconsistent with the courseware instructional design being used. In order for validation to take place it is necessa...
Mark Melia, Claus Pahl
ICALT
2006
IEEE
16 years 1 months ago
Drawing Things Together: Integrating Modalities and Co-ordinating Understanding
Graphical dialogue -the collaborative construction and modification of drawings- forms an integrated part of many human interactions e.g., the construction of sketch maps, archite...
Patrick G. T. Healey
GECCO
2006
Springer
162views Optimization» more  GECCO 2006»
15 years 11 months ago
Indirect co-evolution for understanding belief in an incomplete information dynamic game
This study aims to design a new co-evolution algorithm, Mixture Co-evolution which enables modeling of integration and composition of direct co-evolution and indirect coevolution....
Nanlin Jin
JCP
2007
100views more  JCP 2007»
15 years 7 months ago
From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography
— An educational game is a recreational activity designed to teach people (typically children) about a certain subject, or to help them learn a skill as they play. These games ar...
Cristina Carmona, David Bueno