Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
In a Service-Oriented Architecture (SOA), a system is viewed as a collection of independent units (services) that interact with one another through message exchanges. Established ...
Johannes Maria Zaha, Marlon Dumas, Arthur H. M. te...
Recommender systems are an important component of many websites. Two of the most popular approaches are based on matrix factorization (MF) and Markov chains (MC). MF methods learn...
Steffen Rendle, Christoph Freudenthaler, Lars Schm...
Message Sequence Charts (MSCs) are a widely used visual formalism for scenario-based specifications of distributed reactive systems. In its conventional usage, an MSC captures an ...
We propose a low overhead, on-line memory monitoring scheme utilizing a set of novel hardware counters. The counters act like pressure gauges indicating the marginal gain in the n...