Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
In this paper, we report on recent extensions to a surface matching algorithm based on local 3-D signatures. This algorithm was previously shown to be effective in view registrati...
Owen T. Carmichael, Daniel F. Huber, Martial Heber...
The Web has established itself as the dominant medium for doing electronic commerce. Consequently the number of service providers, both large and small, advertising their services...
Hasan Davulcu, Saikat Mukherjee, I. V. Ramakrishna...
Truly ubiquitous computing poses new and significant challenges. A huge number of heterogeneous devices will interact to perform complex distributed tasks. One of the key aspects...
Nicola Bicocchi, Marco Mamei, Andrea Prati, Rita C...
This paper describes a jam session system that enables a human player to interplay with virtual players which can imitate the player personality models of various human players. P...