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133
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CSCW
2006
ACM
15 years 7 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
163
Voted
NIPS
2008
15 years 5 months ago
Using Bayesian Dynamical Systems for Motion Template Libraries
Motor primitives or motion templates have become an important concept for both modeling human motor control as well as generating robot behaviors using imitation learning. Recent ...
Silvia Chiappa, Jens Kober, Jan Peters
173
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IJCAI
2001
15 years 5 months ago
Probabilistic Classification and Clustering in Relational Data
Supervised and unsupervised learning methods have traditionally focused on data consisting of independent instances of a single type. However, many real-world domains are best des...
Benjamin Taskar, Eran Segal, Daphne Koller
136
Voted
TCSV
2008
175views more  TCSV 2008»
15 years 3 months ago
Expandable Data-Driven Graphical Modeling of Human Actions Based on Salient Postures
This paper presents a graphical model for learning and recognizing human actions. Specifically, we propose to encode actions in a weighted directed graph, referred to as action gra...
Wanqing Li, Zhengyou Zhang, Zicheng Liu
119
Voted
IAJIT
2010
96views more  IAJIT 2010»
15 years 2 months ago
A Data Mashup for Dynamic Composition of Adaptive Courses
: This paper presents a novel adaptive course composition system that based on mashing up learning content in a web application. The system includes three major components, static ...
Mohammed Al-Zoube, Baha Khasawneh