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IUI
2009
ACM
15 years 8 months ago
What were you thinking?: filling in missing dataflow through inference in learning from demonstration
Recent years have seen a resurgence of interest in programming by demonstration. As end users have become increasingly sophisticated, computer and artificial intelligence technolo...
Melinda T. Gervasio, Janet L. Murdock
ICPR
2002
IEEE
16 years 29 days ago
Bayesian Pot-Assembly from Fragments as Problems in Perceptual-Grouping and Geometric-Learning
A heretofore unsolved problem of great archaeological importance is the automatic assembly of pots made on a wheel from the hundreds (or thousands) of sherds found at an excavatio...
David B. Cooper, Andrew R. Willis, Stuart Andrews,...
ICCV
2007
IEEE
15 years 6 months ago
Fast Automatic Heart Chamber Segmentation from 3D CT Data Using Marginal Space Learning and Steerable Features
Multi-chamber heart segmentation is a prerequisite for global quantification of the cardiac function. The complexity of cardiac anatomy, poor contrast, noise or motion artifacts ...
Yefeng Zheng, Adrian Barbu, Bogdan Georgescu, Mich...
ICCV
2007
IEEE
16 years 1 months ago
Learning Auto-Structured Regressor from Uncertain Nonnegative Labels
In this paper, we take the human age and pose estimation problems as examples to study automatic designing regressor from training samples with uncertain nonnegative labels. First...
Shuicheng Yan, Huan Wang, Xiaoou Tang, Thomas S. H...
CHI
1994
ACM
15 years 4 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel