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AIIDE
2008
15 years 7 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
132
Voted
AIPS
2008
15 years 7 months ago
The Complexity of Optimal Planning and a More Efficient Method for Finding Solutions
We present a faster method of solving optimal planning problems and show that our solution performs up to an order of magnitude faster than Satplan on a variety of problems from t...
Katrina Ray, Matthew L. Ginsberg
FLAIRS
2008
15 years 7 months ago
Analyzing Dialog Coherence Using Transition Patterns in Lexical and Semantic Features
In this paper, we present methods to analyze dialog coherence that help us to automatically distinguish between coherent and incoherent conversations. We build a machine learning ...
Amruta Purandare, Diane J. Litman
FLAIRS
2008
15 years 7 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
FLAIRS
2008
15 years 7 months ago
Contrast Pattern Mining with Gap Constraints for Peptide Folding Prediction
1 In this paper, we propose a peptide folding prediction method which discovers contrast patterns to differentiate and predict peptide folding classes. A contrast pattern is defin...
Chinar C. Shah, Xingquan Zhu, Taghi M. Khoshgoftaa...
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