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ICCV
2005
IEEE
15 years 3 months ago
3D Human Action Recognition Using Spatio-temporal Motion Templates
Our goal is automatic recognition of basic human actions, such as stand, sit and wave hands, to aid in natural communication between a human and a computer. Human actions are infer...
Fengjun Lv, Ramakant Nevatia, Mun Wai Lee
SODA
2010
ACM
371views Algorithms» more  SODA 2010»
15 years 7 months ago
Online Learning with Queries
The online learning problem requires a player to iteratively choose an action in an unknown and changing environment. In the standard setting of this problem, the player has to ch...
Chao-Kai Chiang, Chi-Jen Lu
IJCAI
2001
14 years 11 months ago
R-MAX - A General Polynomial Time Algorithm for Near-Optimal Reinforcement Learning
R-max is a very simple model-based reinforcement learning algorithm which can attain near-optimal average reward in polynomial time. In R-max, the agent always maintains a complet...
Ronen I. Brafman, Moshe Tennenholtz
AAMAS
2005
Springer
15 years 3 months ago
Towards Time Management Adaptability in Multi-agent Systems
Abstract. So far, the main focus of research on adaptability in multiagent systems (MASs) has been on the agents’ behavior, for example on developing new learning techniques and ...
Alexander Helleboogh, Tom Holvoet, Danny Weyns, Yo...
DAGSTUHL
2007
14 years 11 months ago
Learning Probabilistic Relational Dynamics for Multiple Tasks
The ways in which an agent’s actions affect the world can often be modeled compactly using a set of relational probabilistic planning rules. This paper addresses the problem of ...
Ashwin Deshpande, Brian Milch, Luke S. Zettlemoyer...