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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
14 years 10 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
NECO
2010
154views more  NECO 2010»
14 years 8 months ago
Role of Homeostasis in Learning Sparse Representations
Neurons in the input layer of primary visual cortex in primates develop edge-like receptive fields. One approach to understanding the emergence of this response is to state that ...
Laurent U. Perrinet
64
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ICML
2008
IEEE
15 years 10 months ago
Space-indexed dynamic programming: learning to follow trajectories
We consider the task of learning to accurately follow a trajectory in a vehicle such as a car or helicopter. A number of dynamic programming algorithms such as Differential Dynami...
J. Zico Kolter, Adam Coates, Andrew Y. Ng, Yi Gu, ...
IUI
2009
ACM
15 years 4 months ago
Discovering frequent work procedures from resource connections
Intelligent desktop assistants could provide more help for users if they could learn models of the users’ workflows. However, discovering desktop workflows is difficult becau...
Jianqiang Shen, Erin Fitzhenry, Thomas G. Dietteri...
IROS
2006
IEEE
126views Robotics» more  IROS 2006»
15 years 3 months ago
A System for Robotic Heart Surgery that Learns to Tie Knots Using Recurrent Neural Networks
Abstract— Tying suture knots is a time-consuming task performed frequently during Minimally Invasive Surgery (MIS). Automating this task could greatly reduce total surgery time f...
Hermann Georg Mayer, Faustino J. Gomez, Daan Wiers...