This paper presents an analysis of how and why a new generation of virtual reality peripherals affect virtual reality in general, and its uses for education in particular. We descr...
Computer vision has been studied for more than 40 years. Due to the increasingly diverse and rapidly developed topics in vision and the related fields (e.g., machine learning, sign...
This research describes a probabilistic approach for developing predictive models of how students learn problem-solving skills in general qualitative chemistry. The goal is to use ...
Ron Stevens, Amy Soller, Melanie Cooper, Marcia Sp...
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
The paper presents LOCO-Analyst, an educational tool for providing teachers with feedback on the relevant aspects of the learning process taking place in a web-based learning envir...
Jelena Jovanovic, Dragan Gasevic, Christopher A. B...