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» Learning human actions via information maximization
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ALIFE
1999
14 years 9 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
SAC
2005
ACM
15 years 3 months ago
Discovering parametric clusters in social small-world graphs
We present a strategy for analyzing large, social small-world graphs, such as those formed by human networks. Our approach brings together ideas from a number of different resear...
Jonathan McPherson, Kwan-Liu Ma, Michael Ogawa
86
Voted
KES
2004
Springer
15 years 3 months ago
Representing Knowledge in Controlled Natural Language: A Case Study
In this case study I argue for the usage of a machine-oriented controlled natural language as interface language to knowledge systems. Instead of using formal languages that are di...
Rolf Schwitter
74
Voted
ISER
2004
Springer
143views Robotics» more  ISER 2004»
15 years 3 months ago
Imitation Learning Based on Visuo-Somatic Mapping
Abstract. Imitation learning is a powerful approach to humanoid behavior generation, however, the most existing methods assume the availability of the information on the internal s...
Minoru Asada, Masaki Ogino, Shigeo Matsuyama, Jun'...
IUI
2004
ACM
15 years 3 months ago
Choosing when to interact with learners
In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
Lei Qu, Ning Wang, W. Lewis Johnson