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109
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ICPR
2010
IEEE
15 years 8 months ago
Lattice-Based Anomaly Rectification for Sport Video Annotation
Anomaly detection has received much attention within the literature as a means of determining, in an unsupervised manner, whether a learning domain has changed in a fundamental way...
Aftab Khan, David Windridge, Teofilo De Campos
131
Voted
AI50
2006
15 years 7 months ago
Intrinsically Motivated Machines
Abstract. Children seem intrinsically motivated to manipulate, to explore, to test, to learn and they look for activities and situations that provide such learning opportunities. I...
Frédéric Kaplan, Pierre-Yves Oudeyer
116
Voted
AIIDE
2008
15 years 6 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
129
Voted
IFIP3
1998
106views Education» more  IFIP3 1998»
15 years 5 months ago
Conception and Realization of the Offline Navigator in the Virtual University
The concept of the Virtual University offers a new learning environment for distance education. All the functionalities of a conventional university are available to the students ...
Thomas Demuth, Andreas Rieke, Dagmar Sommer
120
Voted
AUIC
2004
IEEE
15 years 7 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...