Sciweavers

2905 search results - page 246 / 581
» Learning in Hyperlinked Environments
Sort
View
137
Voted
CHI
2000
ACM
15 years 8 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
HICSS
2007
IEEE
138views Biometrics» more  HICSS 2007»
15 years 10 months ago
Online Education in Computer and Digital Forensics: A Case Study
Computer forensics is a relatively new, but growing, field of study at the undergraduate college and university level. This paper describes some of the course design aspects of te...
Gary C. Kessler
114
Voted
SIGCSE
2005
ACM
123views Education» more  SIGCSE 2005»
15 years 9 months ago
Taming Java for the classroom
Java is the canonical language for teaching introductory programming, but its complex syntax and abundance of constructs are difficult for beginners to learn. This paper shows how...
James I. Hsia, Elspeth Simpson, Daniel Smith, Robe...
148
Voted
IWEC
2004
15 years 5 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
127
Voted
SP
2002
IEEE
134views Security Privacy» more  SP 2002»
15 years 3 months ago
Performance engineering, PSEs and the GRID
Performance Engineering is concerned with the reliable prediction and estimation of the performance of scientific and engineering applications on a variety of parallel and distrib...
Tony Hey, Juri Papay