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» Learning in Hyperlinked Environments
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129
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ML
1998
ACM
136views Machine Learning» more  ML 1998»
15 years 3 months ago
Co-Evolution in the Successful Learning of Backgammon Strategy
Following Tesauro’s work on TD-Gammon, we used a 4000 parameter feed-forward neural network to develop a competitive backgammon evaluation function. Play proceeds by a roll of t...
Jordan B. Pollack, Alan D. Blair
171
Voted
ML
1998
ACM
153views Machine Learning» more  ML 1998»
15 years 3 months ago
Bayesian Landmark Learning for Mobile Robot Localization
To operate successfully in indoor environments, mobile robots must be able to localize themselves. Most current localization algorithms lack flexibility, autonomy, and often optim...
Sebastian Thrun
121
Voted
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
15 years 2 months ago
A game-theoretic procedure for learning hierarchically structured strategies
— This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primi...
Benjamin Rosman, Subramanian Ramamoorthy
231
Voted
IAT
2010
IEEE
15 years 25 days ago
Concept Learning Games: The Game of Query and Response
Abstract--This article deals with the issue of concept learning and tries to have a game theoretic view over the process of cooperative concept learning among agents in a multi-age...
Nima Mirbakhsh, Arman Didandeh, Mohsen Afsharchi
114
Voted
ICML
2002
IEEE
16 years 4 months ago
Learning from Scarce Experience
Searching the space of policies directly for the optimal policy has been one popular method for solving partially observable reinforcement learning problems. Typically, with each ...
Leonid Peshkin, Christian R. Shelton