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AAAI
2007
15 years 5 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
AUSDM
2008
Springer
229views Data Mining» more  AUSDM 2008»
15 years 5 months ago
Minors as Miners - Modelling and Evaluating Ontological and Linguistic Learning
Growing up is in large measure learning about the world and our social and linguistic environment. We might call this data mining, although it is far more multimodal and immersive...
David M. W. Powers
127
Voted
ICALT
2007
IEEE
15 years 5 months ago
Analyzing the Motivation of the Students in the Art Faculty for Learning Programming
In order to analyze the factors that raise the motivation of students in the art design faculty and digital design faculty to learn programming, a programming course using Process...
Yasuhiro Takemura, Hideo Nagumo, Hidekuni Tsukamot...
AAAI
2010
15 years 4 months ago
Multi-Agent Learning with Policy Prediction
Due to the non-stationary environment, learning in multi-agent systems is a challenging problem. This paper first introduces a new gradient-based learning algorithm, augmenting th...
Chongjie Zhang, Victor R. Lesser
115
Voted
EDM
2010
185views Data Mining» more  EDM 2010»
15 years 4 months ago
Analysis of Productive Learning Behaviors in a Structured Inquiry Cycle Using Hidden Markov Models
This paper demonstrates the generality of the hidden Markov model approach for exploratory sequence analysis by applying the methodology to study students' learning behaviors ...
Hogyeong Jeong, Gautam Biswas, Julie Johnson, Larr...