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128
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EDM
2010
128views Data Mining» more  EDM 2010»
15 years 4 months ago
Using Educational Data Mining Methods to Study the Impact of Virtual Classroom in E-Learning
In the past few years, Iranian universities have embarked to use e-learning tools and technologies to extend and improve their educational services. After a few years of conducting...
Mohammad Hassan Falakmasir, Jafar Habibi
IJVR
2007
108views more  IJVR 2007»
15 years 3 months ago
Design and Narrative Structure for the Virtual Human Scenarios
—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
Stefan Göbel, Ido Aharon Iurgel, Markus R&oum...
145
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ETS
2002
IEEE
201views Hardware» more  ETS 2002»
15 years 3 months ago
Case study on technology and distance in education at the Harvard Business School
For almost a century, the Harvard Business School has used case studies as the basis for experiential learning in both MBA and Executive Education courses. This article presents a...
Brian J. DeLacey, Dorothy A. Leonard
136
Voted
AAAI
2012
13 years 5 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
119
Voted
PERCOM
2006
ACM
16 years 3 months ago
Situation Determination with Reusable Situation Specifications
Automatically determining the situation of an ad-hoc group of people and devices within a smart environment is a significant challenge in pervasive computing systems. Current appr...
Graham Thomson, Sotirios Terzis, Paddy Nixon