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ICALT
2006
IEEE
15 years 9 months ago
A Relationship between e-Learning Performance and Personality
This paper investigated whether learner’s personality features might have effects on uses of Web-based Hypermedia Systems, which has been used in the electronic learning (e-Lear...
Amal Al-Dujaily, Hokyoung Ryu
IROS
2006
IEEE
187views Robotics» more  IROS 2006»
15 years 9 months ago
Fast and Stable Learning of Quasi-Passive Dynamic Walking by an Unstable Biped Robot based on Off-Policy Natural Actor-Critic
— Recently, many researchers on humanoid robotics are interested in Quasi-Passive-Dynamic Walking (Quasi-PDW) which is similar to human walking. It is desirable that control para...
Tsuyoshi Ueno, Yutaka Nakamura, Takashi Takuma, To...
CVPR
2010
IEEE
15 years 9 months ago
Learning 3D Action Models from a few 2D videos for View Invariant Action Recognition
Most existing approaches for learning action models work by extracting suitable low-level features and then training appropriate classifiers. Such approaches require large amount...
Pradeep Natarajan, Vivek Singh, Ram Nevatia
ATAL
2005
Springer
15 years 8 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
109
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GECCO
2005
Springer
155views Optimization» more  GECCO 2005»
15 years 8 months ago
Co-evolving recurrent neurons learn deep memory POMDPs
Recurrent neural networks are theoretically capable of learning complex temporal sequences, but training them through gradient-descent is too slow and unstable for practical use i...
Faustino J. Gomez, Jürgen Schmidhuber