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ISF
2008
210views more  ISF 2008»
14 years 10 months ago
Affective e-Learning in residential and pervasive computing environments
This article examines how emerging pervasive computing and affective computing technologies might enhance the adoption of ICT in e-Learning which takes place in the home and wider ...
Liping Shen, Victor Callaghan, Ruimin Shen
ICALT
2005
IEEE
15 years 4 months ago
Cognitive Apprenticeship-Based Object-Oriented Software Engineering Education Support Environment
Software development is knowledge-intensive as well as collaborative work carried out by several persons. In this type of education, project-based exercises are conducted in order ...
Atsuo Hazeyama, Yoshihide Ohgame, Masato Miura
CSCWD
2008
Springer
15 years 9 days ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks
IJCAI
2007
14 years 12 months ago
Deictic Option Schemas
Deictic representation is a representational paradigm, based on selective attention and pointers, that allows an agent to learn and reason about rich complex environments. In this...
Balaraman Ravindran, Andrew G. Barto, Vimal Mathew
JUCS
2008
281views more  JUCS 2008»
14 years 10 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis