This study wishes to describe some of the key components of an art educational domain entitled ground<c>, which is being developed specifically for three dimensional online ...
The online learning problem requires a player to iteratively choose an action in an unknown and changing environment. In the standard setting of this problem, the player has to ch...
The study of collective behavior is to understand how individuals behave in a social network environment. Oceans of data generated by social media like Facebook, Twitter, Flickr a...
—In this paper, we study how a humanoid robot can learn affordance relations in his environment through its own interactions in an unsupervised way. Specifically, we developed a...
Baris Akgun, Nilgun Dag, Tahir Bilal, Ilkay Atil, ...
This work is about the relevance of Gibson’s concept of affordances [1] for visual perception in interactive and autonomous robotic systems. In extension to existing functional ...
Gerald Fritz, Lucas Paletta, Ralph Breithaupt, Eri...