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TEDU
2008
126views Education» more  TEDU 2008»
14 years 11 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
ETS
2002
IEEE
153views Hardware» more  ETS 2002»
14 years 11 months ago
Overcoming Social and Psychological Barriers to Effective On-line Collaboration
Research suggests that collaboration in an on-line course can enhance learning, reduce feelings of isolation, increase satisfaction with the course, and increase motivation. Unfor...
Sandra C. Hughes, Leah Wickersham, David L. Ryan-J...
ML
2002
ACM
133views Machine Learning» more  ML 2002»
14 years 11 months ago
Finite-time Analysis of the Multiarmed Bandit Problem
Reinforcement learning policies face the exploration versus exploitation dilemma, i.e. the search for a balance between exploring the environment to find profitable actions while t...
Peter Auer, Nicolò Cesa-Bianchi, Paul Fisch...
PSYCHNOLOGY
2008
109views more  PSYCHNOLOGY 2008»
14 years 10 months ago
Nurturing Learners' Communities by Creating and Sharing Maps
We present the SketchMap system, which integrates outdoor and classroom activities to support children's collaborative learning. Individual children create maps near their sc...
Sosuke Miura, Pamela Ravasi, Masanori Sugimoto
ICALT
2010
IEEE
14 years 9 months ago
The Design and Application of an Automatic Course Generation System for Large-Scale Education
—In China, the number of online learners who attend formal education has quadrupled in the last 5 years to 8.2 millions until the end of 2008. How can online teachers build and u...
Xiaohong Tan, Carsten Ullrich, Yan Wang, Ruimin Sh...