— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
Source code on the web is a widely available and potentially rich learning resource for nonprogrammers. However, unfamiliar code can be daunting to end-users without programming e...
Abstract— Autonomous mobile robots are deployed in a variety of application domains, resulting in scenario specific implementations. However these systems share common component...
We present a novel phoneme-based student model for spelling training. Our model is data driven, adapts to the user and provides information for, e.g., optimal word selection. We de...
This paper reviews interactive methods for improving the phonetic competence of subjects in the case of second language learning as well as in the case of speech therapy for subjec...