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CEC
2009
IEEE
15 years 6 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
VL
2009
IEEE
156views Visual Languages» more  VL 2009»
15 years 6 months ago
Non-programmers identifying functionality in unfamiliar code: Strategies and barriers
Source code on the web is a widely available and potentially rich learning resource for nonprogrammers. However, unfamiliar code can be daunting to end-users without programming e...
Paul A. Gross, Caitlin Kelleher
IROS
2009
IEEE
172views Robotics» more  IROS 2009»
15 years 5 months ago
System interdependence analysis for autonomous mobile robots
Abstract— Autonomous mobile robots are deployed in a variety of application domains, resulting in scenario specific implementations. However these systems share common component...
Florian Rohrmüller, Georgios Lidoris, Dirk Wo...
AIED
2009
Springer
15 years 5 months ago
A Phoneme-Based Student Model for Adaptive Spelling Training
We present a novel phoneme-based student model for spelling training. Our model is data driven, adapts to the user and provides information for, e.g., optimal word selection. We de...
Gian-Marco Baschera, Markus Gross
COST
2009
Springer
270views Multimedia» more  COST 2009»
15 years 5 months ago
Audiovisual Tools for Phonetic and Articulatory Visualization in Computer-Aided Pronunciation Training
This paper reviews interactive methods for improving the phonetic competence of subjects in the case of second language learning as well as in the case of speech therapy for subjec...
Bernd J. Kröger, Peter Birkholz, Rüdiger...