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IJCNN
2008
IEEE
15 years 5 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
VL
2008
IEEE
15 years 5 months ago
Mashing up visual languages and web mash-ups
Research on web mashups and visual languages share an interest in human-centered computing. Both research communities are concerned with supporting programming by everyday, techni...
M. Cameron Jones, Elizabeth F. Churchill, Michael ...
ACRI
2008
Springer
15 years 5 months ago
GP Generation of Pedestrian Behavioral Rules in an Evacuation Model Based on SCA
This paper presents a research in the context of pedestrian dynamics according to Situated Cellular Agent (SCA), a Multi-Agent Systems approach whose roots are on Cellular Automata...
Stefania Bandini, Sara Manzoni, Giancarlo Mauri, S...
AH
2008
Springer
15 years 5 months ago
Supporting Interaction Preferences and Recognition of Misconceptions with Independent Open Learner Models
Misconceptions have been identified in many subjects. However, there has been less investigation into students' interest in their misconceptions. This paper presents two indep...
Susan Bull, Andrew Mabbott, Peter Gardner, Tim Jac...
CEC
2007
IEEE
15 years 5 months ago
Evolving Quadruped Gaits with a Heterogeneous Modular Robotic System
Abstract— There has been much research into the development of robotic controllers in educational, industrial and government research labs, but limited hardware budgets constrain...
Matthew D. Handier, Gregory S. Hornby