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» Learning in Hyperlinked Environments
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MM
2003
ACM
107views Multimedia» more  MM 2003»
15 years 4 months ago
Hyper-hitchcock: authoring interactive videos and generating interactive summaries
To simplify the process of editing interactive video, we developed the concept of “detail-on-demand” video as a subset of general hypervideo. Detail-on-demand video keeps the ...
Andreas Girgensohn, Frank M. Shipman III, Lynn Wil...
79
Voted
ECOOP
2007
Springer
15 years 2 months ago
Making Programmers Aware Of Refactorings
Modern integrated development environments, such as ECLIPSE, provide automated or semi-automated refactoring support. Despite this support, refactorings are often done manually --...
Peter Weißgerber, Benjamin Biegel, Stephan D...
HICSS
2005
IEEE
160views Biometrics» more  HICSS 2005»
15 years 4 months ago
Problem Based Learning and the Business School Environment
This paper attempts to create a research cycle for Problem Based Learning and in so doing help substantiate the use of PBL in business school environments. The paper starts with a...
Wm. Benjamin Martz Jr., Morgan M. Shepherd
TEI
2010
ACM
201views Hardware» more  TEI 2010»
15 years 5 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
ICRA
2009
IEEE
138views Robotics» more  ICRA 2009»
15 years 5 months ago
Which landmark is useful? Learning selection policies for navigation in unknown environments
Abstract— In general, a mobile robot that operates in unknown environments has to maintain a map and has to determine its own location given the map. This introduces significant...
Hauke Strasdat, Cyrill Stachniss, Wolfram Burgard