This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is t...
Mobile phones offer a variety of interesting and exciting applications. A mobile phone can be a communication device, an entertainment device, and a learning device. J2ME is a pop...
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...
Our research group found that zoological garden is a resourceful place for learning by experience, so that we set “ZOO PROJECT” that aims at reconstructing learning environmen...
: Nowadays, advanced E-Learning systems are generally pedagogy-aware. Commonly, these systems include facilities for defining so-called learning scenarios that reflect sophisticate...