We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
: An investigation of rule learning processes that allow the inclusion of negated features is described. The objective is to establish whether the use of negation in inductive rule...
The portability and immediate communication properties of mobile devices influence the learning processes in interacting with peers, accessing resources and transferring data. For...
Technology Supported Learning Systems have proved to be useful in many learning situations. However, the development of such systems is still a hard task. Ontologies and Learning ...
This paper addresses the task of finding acronym-definition pairs in text. Most of the previous work on the topic is about systems that involve manually generated rules or regular ...