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» Learning in Parallel Universes
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131
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CHI
1994
ACM
15 years 7 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
121
Voted
IPPS
2010
IEEE
15 years 1 months ago
Profitability-based power allocation for speculative multithreaded systems
With the shrinking of transistors continuing to follow Moore's Law and the non-scalability of conventional outof-order processors, multi-core systems are becoming the design ...
Polychronis Xekalakis, Nikolas Ioannou, Salman Kha...
149
Voted
ICWL
2004
Springer
15 years 9 months ago
Learning Algorithms with an Electronic Chalkboard over the Web
This paper describes a system for the animation of algorithms on an electronic chalkboard. The instructor teaching an algorithm can enter data directly through a drawing- the algor...
Margarita Esponda Argüero, Raúl Rojas
113
Voted
ELPUB
2000
ACM
15 years 8 months ago
The Use of SMIL in an Educational Extranet
Electronic publishing, and in particular Web-based publishing, has assumed an increasing importance in higher education. The possibility of delivering learning material to students...
Stephen Webb
186
Voted
COLT
1994
Springer
15 years 7 months ago
Bayesian Inductive Logic Programming
Inductive Logic Programming (ILP) involves the construction of first-order definite clause theories from examples and background knowledge. Unlike both traditional Machine Learnin...
Stephen Muggleton