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» Learning in Virtual Teams: Exploring the Student Experience
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111
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OIR
2010
101views more  OIR 2010»
14 years 11 months ago
Supporting information access in e-learning by integrating digital libraries and ontology
Purpose – The purpose of this paper is to examine the integration of digital library (DL) technologies with ontology-based knowledge representation in providing semantic rich in...
Daqing He, Yefei Peng, Ming Mao, Dan Wu
79
Voted
HUC
2007
Springer
15 years 6 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
132
Voted
CHI
1999
ACM
15 years 4 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
CEC
2008
IEEE
15 years 2 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
112
Voted
COSIT
2009
Springer
133views GIS» more  COSIT 2009»
15 years 7 months ago
SeaTouch: A Haptic and Auditory Maritime Environment for Non Visual Cognitive Mapping of Blind Sailors
Abstract. Navigating consists of coordinating egocentric and allocentric spatial frames of reference. Virtual environments have afforded researchers in the spatial community with ...
Mathieu Simonnet, Dan Jacobson, Stephane Vieillede...