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PRESENCE
2006
70views more  PRESENCE 2006»
15 years 5 months ago
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
David Nunez, Edwin H. Blake
EDM
2010
121views Data Mining» more  EDM 2010»
15 years 4 months ago
Identifying Students' Inquiry Planning Using Machine Learning
This research investigates the detection of student meta-cognitive planning processes in real-time using log tracing techniques. We use fine and coarse-grained data distillation, i...
Orlando Montalvo, Ryan Shaun Joazeiro de Baker, Mi...
ICASSP
2010
IEEE
15 years 3 months ago
Learning from other subjects helps reducing Brain-Computer Interface calibration time
A major limitation of Brain-Computer Interfaces (BCI) is their long calibration time, as much data from the user must be collected in order to tune the BCI for this target user. I...
Fabien Lotte, Cuntai Guan
NAACL
2010
15 years 3 months ago
Learning Dense Models of Query Similarity from User Click Logs
The goal of this work is to integrate query similarity metrics as features into a dense model that can be trained on large amounts of query log data, in order to rank query rewrit...
Fabio De Bona, Stefan Riezler, Keith Hall, Massimi...
IEAAIE
2011
Springer
14 years 9 months ago
A Computational Model of Habit Learning to Enable Ambient Support for Lifestyle Change
Agent-based applications have the potential to assist humans in their lifestyle change, for instance eliminating addictive behaviours or adopting new healthy behaviours. In order t...
Michel C. A. Klein, Nataliya M. Mogles, Jan Treur,...