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HICSS
2005
IEEE
142views Biometrics» more  HICSS 2005»
15 years 5 months ago
Learning Effectiveness in Web-Based Technology-Mediated Virtual Learning Environment
A framework that delineates the relationships between learner control and learning effectiveness is absent. This study aims to fill this void. Unlike previous research, this study...
Shih-Wei Chou, Chien-Hung Liu
ECIS
2000
15 years 21 days ago
Work-Based Learning and Knowledge Management: An Integrated Concept of Organizational Learning
Abstract - Organizational learning requires individual learning. Individual learning has to interact in a dynamic social environment in order to contribute to organizational learni...
Sabine Seufert
ALT
2009
Springer
15 years 8 months ago
Learning from Streams
Abstract. Learning from streams is a process in which a group of learners separately obtain information about the target to be learned, but they can communicate with each other in ...
Sanjay Jain, Frank Stephan, Nan Ye
AAAI
2012
13 years 1 months ago
Competing with Humans at Fantasy Football: Team Formation in Large Partially-Observable Domains
We present the first real-world benchmark for sequentiallyoptimal team formation, working within the framework of a class of online football prediction games known as Fantasy Foo...
Tim Matthews, Sarvapali D. Ramchurn, Georgios Chal...
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
15 years 4 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein