Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
Abstract. This paper investigates the use of ontologies in processes of collaborative learning and knowledge generation. The creation and use of ontologies is analysed from an acti...
Heidrun Allert, Hannu Markkanen, Christoph Richter
One of the aims of the Language Technology for eLearning project is to show that Natural Language Processing techniques can be employed to enhance the learning process. To this en...
Young adults with severe disabilities and learning difficulties (SLD) have very limited access to appropriate learning resources. Their unique individual needs and requirements pr...
Conversational Case-Based Reasoning (CCBR) provides a mixed-initiative dialog for guiding users to refine their problem descriptions incrementally through a question-answering seq...