Human action video sequences can be considered as nonlinear dynamic shape manifolds in the space of image frames. In this paper, we address learning and classifying human actions ...
Computer experiments often require dense sweeps over input parameters to obtain a qualitative understanding of their response. Such sweeps can be prohibitively expensive, and are ...
Robert B. Gramacy, Herbert K. H. Lee, William G. M...
New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a &q...
Kylie A. Peppler, Joshua A. Danish, Benjamin Zaitl...
This paper presents a novel motion localization approach for recognizing actions and events in real videos. Examples include StandUp and Kiss in Hollywood movies. The challenge ca...
Abstract. The information of execution frequencies of virtual call targets is valuable for program analyses and optimizations of object-oriented programs. However, to obtain this i...
Cheng Zhang, Hao Xu, Sai Zhang, Jianjun Zhao, Yuti...