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ECML
2007
Springer
16 years 7 days ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICWL
2004
Springer
15 years 11 months ago
Crossing Boundaries with Web-Based Tools for Learning Object Evaluation
Learning object repositories and evaluation tools have the potential to serve as sites for interaction among different cultures and communities of practice. This paper outlines the...
Jerry Zhigang Li, John C. Nesbit, Griff Richards
ICMLA
2009
15 years 3 months ago
Learning Parameters for Relational Probabilistic Models with Noisy-Or Combining Rule
Languages that combine predicate logic with probabilities are needed to succinctly represent knowledge in many real-world domains. We consider a formalism based on universally qua...
Sriraam Natarajan, Prasad Tadepalli, Gautam Kunapu...
CVPR
1997
IEEE
15 years 10 months ago
Learning bilinear models for two-factor problems in vision
In many vision problems, we want to infer two (or more) hidden factors which interact to produce our observations. We may want to disentangle illuminant and object colors in color...
William T. Freeman, Joshua B. Tenenbaum
STOC
2010
ACM
195views Algorithms» more  STOC 2010»
15 years 10 months ago
Efficiently Learning Mixtures of Two Gaussians
Given data drawn from a mixture of multivariate Gaussians, a basic problem is to accurately estimate the mixture parameters. We provide a polynomial-time algorithm for this proble...
Adam Tauman Kalai, Ankur Moitra, and Gregory Valia...