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ACL
2012
13 years 8 months ago
Applications of GPC Rules and Character Structures in Games for Learning Chinese Characters
We demonstrate applications of psycholinguistic and sublexical information for learning Chinese characters. The knowledge about the grapheme-phoneme conversion (GPC) rules of lang...
Wei-Jie Huang, Chia-Ru Chou, Yu-Lin Tzeng, Chia-Yi...
CHI
2003
ACM
16 years 6 months ago
Kana no senshi (kana warrior): a new interface for learning Japanese characters
This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game d...
Kristen Stubbs
AMAI
2004
Springer
15 years 11 months ago
Learning via Finitely Many Queries
This work introduces a new query inference model that can access data and communicate with a teacher by asking finitely many boolean queries in a language L. In this model the pa...
Andrew C. Lee
PKDD
1999
Springer
90views Data Mining» more  PKDD 1999»
15 years 10 months ago
Learning from Highly Structured Data by Decomposition
This paper addresses the problem of learning from highly structured data. Speci cally, it describes a procedure, called decomposition, that allows a learner to access automatically...
René MacKinney-Romero, Christophe G. Giraud...
ESANN
2008
15 years 7 months ago
Word recognition and incremental learning based on neural associative memories and hidden Markov models
Abstract. An architecture for achieving word recognition and incremental learning of new words in a language processing system is presented. The architecture is based on neural ass...
Zöhre Kara Kayikci, Günther Palm