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NIPS
1996
14 years 10 months ago
Why did TD-Gammon Work?
Although TD-Gammon is one of the major successes in machine learning, it has not led to similar impressive breakthroughs in temporal difference learning for other applications or ...
Jordan B. Pollack, Alan D. Blair
103
Voted
BCSHCI
2009
14 years 7 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
CLOUDCOM
2010
Springer
14 years 7 months ago
Bag-of-Tasks Scheduling under Budget Constraints
Commercial cloud offerings, such as Amazon's EC2, let users allocate compute resources on demand, charging based on reserved time intervals. While this gives great flexibilit...
Ana-Maria Oprescu, Thilo Kielmann
AIED
2005
Springer
15 years 3 months ago
Do Performance Goals Lead Students to Game the System?
Students approach the learning opportunity offered by intelligent tutoring systems with a variety of goals and attitudes. These goals and attitudes can substantially affect student...
Ryan Shaun Baker, Ido Roll, Albert T. Corbett, Ken...
AIED
2007
Springer
15 years 3 months ago
A Spoken Translation Game for Second Language Learning
In this paper, we describe a Web-based spoken translation game aimed at providing language learners with an easily accessible and fun environment to practice speaking the foreign l...
Chao Wang, Stephanie Seneff