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ICMLA
2009
14 years 7 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
IAT
2003
IEEE
15 years 2 months ago
Asymmetric Multiagent Reinforcement Learning
A gradient-based method for both symmetric and asymmetric multiagent reinforcement learning is introduced in this paper. Symmetric multiagent reinforcement learning addresses the ...
Ville Könönen
CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
15 years 3 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...
122
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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
14 years 10 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
AIIDE
2008
14 years 12 months ago
Direction Maps for Cooperative Pathfinding
Cooperative behavior is a desired trait in many fields from computer games to robotics. Yet, achieving cooperative behavior is often difficult, as maintaining shared information a...
M. Renee Jansen, Nathan R. Sturtevant