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ICIDS
2010
Springer
14 years 6 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
AAAI
2008
14 years 11 months ago
A Case Study on the Critical Role of Geometric Regularity in Machine Learning
An important feature of many problem domains in machine learning is their geometry. For example, adjacency relationships, symmetries, and Cartesian coordinates are essential to an...
Jason Gauci, Kenneth O. Stanley
AIED
2007
Springer
15 years 3 months ago
Assessing Learning in a Peer-Driven Tutoring System
In many intelligent tutoring systems, a detailed model of the task domain is constructed and used to provide students with assistance and direction. Reciprocal tutoring systems, h...
Ari Bader-Natal, Jordan B. Pollack
NN
1998
Springer
14 years 9 months ago
A tennis serve and upswing learning robot based on bi-directional theory
We experimented on task-level robot learning based on bi-directional theory. The via-point representation was used for ‘learning by watching’. In our previous work, we had a r...
Hiroyuki Miyamoto, Mitsuo Kawato
EDUTAINMENT
2006
Springer
15 years 1 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim