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AIIDE
2008
14 years 11 months ago
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
It is difficult to discover effective behavior for NPCs automatically. For instance, evolutionary methods can learn sophisticated behaviors based on a single objective, but realis...
Jacob Schrum, Risto Miikkulainen
RAS
2002
131views more  RAS 2002»
14 years 9 months ago
Behavior generation for a mobile robot based on the adaptive fitness function
We have to prepare the evaluation (fitness) function to evaluate the performance of the robot when we apply the machine learning techniques to the robot application. In many cases,...
Eiji Uchibe, Masakazu Yanase, Minoru Asada
ICML
2008
IEEE
15 years 10 months ago
Statistical models for partial membership
We present a principled Bayesian framework for modeling partial memberships of data points to clusters. Unlike a standard mixture model which assumes that each data point belongs ...
Katherine A. Heller, Sinead Williamson, Zoubin Gha...
ISLPED
2003
ACM
138views Hardware» more  ISLPED 2003»
15 years 2 months ago
An environmental energy harvesting framework for sensor networks
Energy constrained systems such as sensor networks can increase their usable lifetimes by extracting energy from their environment. However, environmental energy will typically no...
Aman Kansal, Mani B. Srivastava
IEEEICCI
2003
IEEE
15 years 2 months ago
Conceptual Framework for Interactive Ontology Building
Abstract— An ontology is a formal language adequately representing the knowledge used for reasoning in a specific environment. When contradictions arise and make ontologies inad...
Jean Sallantin, Jacques Divol, Patrice Duroux