Sciweavers

2439 search results - page 425 / 488
» Learning to Coordinate Behaviors
Sort
View
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
HT
2005
ACM
15 years 3 months ago
As we may perceive: inferring logical documents from hypertext
In recent years, many algorithms for the Web have been developed that work with information units distinct from individual web pages. These include segments of web pages or aggreg...
Pavel Dmitriev, Carl Lagoze, Boris Suchkov
MOBISYS
2010
ACM
15 years 5 days ago
Darwin phones: the evolution of sensing and inference on mobile phones
We present Darwin, an enabling technology for mobile phone sensing that combines collaborative sensing and classification techniques to reason about human behavior and context on ...
Emiliano Miluzzo, Cory Cornelius, Ashwin Ramaswamy...
ICANN
2010
Springer
14 years 8 months ago
Teaching Humanoids to Imitate 'Shapes' of Movements
Trajectory formation is one of the basic functions of the neuromotor controller. In particular, reaching, avoiding, controlling impacts (hitting), drawing, dancing and imitating ar...
Vishwanathan Mohan, Giorgio Metta, Jacopo Zenzeri,...
CVPR
2008
IEEE
15 years 12 months ago
Regression from patch-kernel
In this paper, we present a patch-based regression framework for addressing the human age and head pose estimation problems. Firstly, each image is encoded as an ensemble of order...
Shuicheng Yan, Xi Zhou, Ming Liu, Mark Hasegawa-Jo...