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INTETAIN
2005
Springer
15 years 3 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
MICAI
2005
Springer
15 years 3 months ago
Knowledge and Reasoning Supported by Cognitive Maps
A powerful and useful approach for modeling knowledge and qualitative reasoning is the Cognitive Map. The background of Cognitive Maps is the research about learning environments c...
Alejandro Peña Ayala, Humberto Sossa, Agust...
APGV
2004
ACM
143views Visualization» more  APGV 2004»
15 years 3 months ago
Perceiving translucent materials
Many common materials, including fruit, wax and human skin, are somewhat translucent. What makes an object look translucent or opaque? Here we use a recently developed computer gr...
Roland W. Fleming, Henrik Wann Jensen, Heinrich H....
ATAL
2004
Springer
15 years 3 months ago
Product Distribution Theory for Control of Multi-Agent Systems
Product Distribution (PD) theory is a new framework for controlling Multi-Agent Systems (MAS’s). First we review one motivation of PD theory, as the information-theoretic extens...
Chiu Fan Lee, David H. Wolpert
ATAL
2004
Springer
15 years 3 months ago
Adaptive, Confidence-Based Multiagent Negotiation Strategy
We propose an adaptive 1-to-many negotiation strategy for multiagent coalition formation in dynamic, uncertain, real-time, and noisy environments. Our strategy focuses on multi-is...
Leen-Kiat Soh, Xin Li