Abstract. We present a mathematical model of cross-situational learning, in which we quantify the learnability of words and vocabularies. We find that high levels of uncertainty ar...
Kenny Smith, Andrew D. M. Smith, Richard A. Blythe...
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
—Machine learning is inherently a multiobjective task. Traditionally, however, either only one of the objectives is adopted as the cost function or multiple objectives are aggreg...
The goal of active learning is to determine the locations of training input points so that the generalization error is minimized. We discuss the problem of active learning in line...
Conventional wisdom attributes the lack of effective technology use in classrooms to a shortage of professional development or poorly run professional development. At the same time...