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ICONFERENCE
2011
14 years 8 months ago
The structure of collaborative problem solving in a virtual math team
To develop a science of small-group interaction in groupware, we need a method for analyzing the structure of computer-mediated discourse. Conversation analysis offers an analysis...
Gerry Stahl
CORR
2010
Springer
163views Education» more  CORR 2010»
14 years 8 months ago
Toward a Push-Scalable Global Internet
Push message delivery, where a client maintains an "always-on" connection with a server in order to be notified of a (asynchronous) message arrival in real-time, is incre...
Sachin Agarwal
CROSSROADS
2010
14 years 8 months ago
Massive multiplayer human computation for fun, money, and survival
Crowdsourcing is an effective tool to solve hard tasks. By bringing 100,000s of people to work on simple tasks that only humans can do, we can go far beyond traditional models of ...
Lukas Biewald
PAMI
2011
14 years 8 months ago
Bilayer Segmentation of Webcam Videos Using Tree-Based Classifiers
—This paper presents an automatic segmentation algorithm for video frames captured by a (monocular) webcam that closely approximates depth segmentation from a stereo camera. The ...
Pei Yin, Antonio Criminisi, John M. Winn, Irfan A....
UAIS
2011
237views more  UAIS 2011»
14 years 8 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
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