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C5
2004
IEEE
15 years 1 months ago
Skeleton - Easy Simulation System
Skeleton is a visual scripting environment as an extension of Squeak etoy [1] with Connectors [2] system to make mathematical and physical simulation for non professional computer...
Takashi Yamamiya
CGF
2008
98views more  CGF 2008»
14 years 9 months ago
Surface Reconstruction from Unorganized Point Data with Quadrics
We present a reverse engineering method for constructing a surface approximation scheme whose input is a set of unorganized noisy points in space and whose output is a set of quad...
Marek Vanco, Bernd Hamann, Guido Brunnett
CVPR
2008
IEEE
15 years 11 months ago
A hierarchical and contextual model for aerial image understanding
In this paper we present a novel method for parsing aerial images with a hierarchical and contextual model learned in a statistical framework. We learn hierarchies at the scene an...
Jake Porway, Kristy Wang, Benjamin Yao, Song Chun ...
ISWC
1997
IEEE
15 years 1 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
CORR
2010
Springer
163views Education» more  CORR 2010»
14 years 7 months ago
Faster Rates for training Max-Margin Markov Networks
Structured output prediction is an important machine learning problem both in theory and practice, and the max-margin Markov network (M3 N) is an effective approach. All state-of-...
Xinhua Zhang, Ankan Saha, S. V. N. Vishwanathan