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C5
2004
IEEE
15 years 4 months ago
Skeleton - Easy Simulation System
Skeleton is a visual scripting environment as an extension of Squeak etoy [1] with Connectors [2] system to make mathematical and physical simulation for non professional computer...
Takashi Yamamiya
CGF
2008
98views more  CGF 2008»
15 years 17 days ago
Surface Reconstruction from Unorganized Point Data with Quadrics
We present a reverse engineering method for constructing a surface approximation scheme whose input is a set of unorganized noisy points in space and whose output is a set of quad...
Marek Vanco, Bernd Hamann, Guido Brunnett
CVPR
2008
IEEE
16 years 2 months ago
A hierarchical and contextual model for aerial image understanding
In this paper we present a novel method for parsing aerial images with a hierarchical and contextual model learned in a statistical framework. We learn hierarchies at the scene an...
Jake Porway, Kristy Wang, Benjamin Yao, Song Chun ...
ISWC
1997
IEEE
15 years 4 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
89
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CORR
2010
Springer
163views Education» more  CORR 2010»
14 years 10 months ago
Faster Rates for training Max-Margin Markov Networks
Structured output prediction is an important machine learning problem both in theory and practice, and the max-margin Markov network (M3 N) is an effective approach. All state-of-...
Xinhua Zhang, Ankan Saha, S. V. N. Vishwanathan