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ICANN
2010
Springer
15 years 4 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
CORR
2010
Springer
155views Education» more  CORR 2010»
15 years 4 months ago
Repairing People Trajectories Based on Point Clustering
This paper presents a method for improving any object tracking algorithm based on machine learning. During the training phase, important trajectory features are extracted which are...
Duc Phu Chau, François Brémond, Etie...
CORR
2010
Springer
127views Education» more  CORR 2010»
15 years 4 months ago
Online Algorithms for the Multi-Armed Bandit Problem with Markovian Rewards
We consider the classical multi-armed bandit problem with Markovian rewards. When played an arm changes its state in a Markovian fashion while it remains frozen when not played. Th...
Cem Tekin, Mingyan Liu
AR
2006
95views more  AR 2006»
15 years 4 months ago
Adaptive body schema for robotic tool-use
The development and expression of many higher level cognitive functions, such as imitation, spatial perception, and tool-use relies on a multi-modal representation of the body kno...
Cota Nabeshima, Yasuo Kuniyoshi, Max Lungarella
GPEM
2006
117views more  GPEM 2006»
15 years 4 months ago
Introducing lateral thinking in search engines
Abstract. Too much information kills information. This common statement applies to huge databases, where state of the art search engines may retrieve hundreds of very similar docum...
Yann Landrin-Schweitzer, Pierre Collet, Evelyne Lu...